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Party grinding tipsParty grinding tips
In Rohan, you can buy rohan crone to enjoy the fun. So let me introduce some party grinding tips to you and it is convenient to play it. Here are five tips on party grinding. Hope it is helpful for your Rohan adventure.
1. Designate a puller. Most of the time if you are not standing on top of a spawn, or are killing your spawn too fast, it productive to start attacking the mobs around you. So you will lost many rohan gold. But instead of the party moving as a whole to that monster, let one person attract its attention and bring it back to the party. An archer is best suited for this role because of the rang, but any character can just body pull (move in rang of the monster).
2. As an extention of the above, watch your agro. Except the designated puller no one should be pulling mobs. Of course it is harder to do when you are sitting on top of a spawn, but at least avoid pulling unexpected spawn around you. You should avoid this situation and earn more rohan online crone.
3. Let the tanks do their job with your rohan online gold. If you have a defender spec knight and a separation dean, please let the knight tank and do not taunt over the poor taunt of the knight. It only makes the job of the healer harder.
4. Expanding on the above. If you can not take the heat stay out of the fire and you have 100M, def do not tank beholders. If you have 200P, def do not try to tank physical mobs. If you have no vit, do not try to get the first hit or body pull something.
5. You are in a party which usually means you have more than 1 damage dealer. As a party, select one person that targets the mobs (usually the tank or the puller) and have each and every one of the DPS use the Assist function to gain more rohan money. You can find that when you open the Expression menu (default N), and it is the fourth icon on the top row (it looks like and axe and a sword in an X position). What this does is make you target (lots of target in there, but read it slowly and you will get what I mean) and helps your party focus fire which in turn lessens the damage your healers have to heal (a mob at 1% hits just as hard as a mob at 100%, so it is pretty bad to have 10 mobs at 10% than three mobs at 100%)

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